component-Tiles
Tiles
type Tiles = {
id?: string;
children?: Component[];
width?: f32;
height?: f32;
background_color_rgba?: string;
tile_aspect_ratio?: string;
margin?: f32;
padding?: f32;
horizontal_align?: "left" | "right" | "justified" | "center";
vertical_align?: "top" | "center" | "bottom" | "justified";
transition?: Transition;
}
Properties
id
- Id of a component.children
- List of component's children.width
- Width of a component in pixels. Exact behavior might be different based on the parent component:- If the parent component is a layout, check sections "Absolute positioning" and "Static positioning" of that component.
- If the parent component is not a layout, then this field is required.
height
- Height of a component in pixels. Exact behavior might be different based on the parent component:- If the parent component is a layout, check sections "Absolute positioning" and "Static positioning" of that component.
- If the parent component is not a layout, then this field is required.
background_color_rgba
- (default="#00000000"
) Background color in a"#RRGGBBAA"
format.tile_aspect_ratio
- (default="16:9"
) Aspect ratio of a tile in"W:H"
format, where W and H are integers.margin
- (default=0
) Margin of each tile in pixels.padding
- (default=0
) Padding on each tile in pixels.horizontal_align
- (default="center"
) Horizontal alignment of tiles.vertical_align
- (default="center"
) Vertical alignment of tiles.transition
- Defines how this component will behave during a scene update. This will only have an effect if the previous scene already contained aTiles
component with the same id.
Transition
type Transition = {
duration_ms: f64;
easing_function?: EasingFunction;
}
Properties
duration_ms
- Duration of a transition in milliseconds.easing_function
- (default="linear"
) Easing function to be used for the transition.
EasingFunction
type EasingFunction =
| { function_name: "linear"; }
| { function_name: "bounce"; }
| {
function_name: "cubic_bezier";
points: [f64, f64, f64, f64];
}
Easing functions are used to interpolate between two values over time.
Custom easing functions can be implemented with cubic Bézier.
The control points are defined with points
field by providing four numerical values: x1
, y1
, x2
and y2
. The x1
and x2
values have to be in the range [0; 1]
. The cubic Bézier result is clamped to the range [0; 1]
.
You can find example control point configurations here.